#ifndef	__PERIODICDAMAGEEFFECT_H__
#define __PERIODICDAMAGEEFFECT_H__

#include "BaseEffect.h"


class PeriodicDamageEffect : public BaseEffect
{
public:
	PeriodicDamageEffect() {}
	~PeriodicDamageEffect() {}

	virtual VOID		Execute();

	virtual VOID		SetDamage( eATTACK_TYPE eType, DAMAGETYPE wDamage ) { m_eDamageType = eType; m_wDamage = wDamage; }

private:
	eATTACK_TYPE		m_eDamageType;
	DAMAGETYPE			m_wDamage;
};


#endif
